// wglmaterial.hpp
//

#ifndef _WGLMATERIAL_HPP
#define _WGLMATERIAL_HPP

#include "wgl/wglbase.hpp"

namespace wgl
{
  // Material
  //
  struct Material
  {
    glm::vec4 ambient {1.f, 1.f, 1.f, .3f};
    glm::vec4 diffuse {1.f, 1.f, 1.f, .3f};
    glm::vec4 specular{1.f, 1.f, 1.f, .3f};
    float shininess{};
  };
};

#endif
